ðŸŽUnderstanding Afflictions
There are 7 afflictions, including Malignancy ( Malignancy is a special boss effect that only Boss cards can afflict on your creature during boss battles. )
HAVOK (Red): Roll the die before attacking with the afflicted creature. If odd, attack normally. If even, take 3 damage before attacking.
BLISS (Pink): At the end of your turn, each of your afflicted creatures gains 2 health. When a creature reaches 20 health, it is cured of the affliction.
CURSED (Purple): Attack power is cut in half, and rounded down.
CRYSTALLIZED (Blue): Roll the die before attacking with the afflicted creature. If odd, attack normally. If even, your attack misses and deals no damage. You must choose whether you wish to use your active energy (if able to) before rolling.
LIFE (Green): At the end of your turn, your afflicted creature loses 1 health, which is
then immediately gained by an opposing creature of their choice. If more than 1 of your creatures is afflicted, your opponent may apply the cumulative gain to 1 creature, or spread it out amongst them. If your opponent has no creatures on their field, your afflicted creatures still lose 1 health.
GLOW (Yellow): Roll the die before attacking with the afflicted creature. If a 1 or a 6 is rolled, you must instead attack your own field creature with the highest health. If the attacking creature has the highest health, it will attack itself. You must choose whether you wish to use your active energy (if able to) before rolling.
MALIGNANCY (Black): This special affliction can only be afflicted onto your creature by a Malignant. Your afflicted creature is unable to use energy bonuses, cast afflictions, or retreat. This affliction persists until the creature perishes and cannot replaced by any other afflictions or cured by any means.
Last updated