ðŸŽTerminology
Active Creature: Any field creature powered with all the required Energy to attack.
Active Energy: When a creature has enough energy cards to fully power its attack, one card in its lane must be chosen as the active energy when it attacks for the first time. That energy card is placed overlapping the others and that creature may only use that energy’s assist until the energy or creature is voided.
Ability: Some creatures have abilities that are separate from their attacks. These can only be used if the required energy is active.
Add Health: If you are instructed to add health, this can be done above the initial energy on the card, but may not exceed the maximum value of 20.
Attacker: The creature that is attacking.
Afflictions: Special statuses that can be imposed onto a creature.
Field Creature: A creature in any of the 3 playable creature positions. These may be fully powered (active) or not. This does not include the benched creature.
Health Restored: When a creature has its health restored, it is raised back to its original value shown on the creature card. If above that value already, do nothing.
Disable: The creature spot and attached energy lane can no longer be utilized until a listed condition is met. To signify this, turn the creature over instead of voiding it after perishing. Once the specified condition is met, the creature is placed in the void and the creature spot and lane are no longer disabled.
Energy Assist: The special abilities or rules that an energy may offer. These may only be applied if the energy is active. Energy assists that activate when perishing apply even if other components of the energy assist have been used the maximum number of allotted times.
Energy Lane: The area beneath each creature where its required energies are placed. Malignants: Bosses found in the Malignant deck that all players must battle. These are separate from creatures. The player that defeats the Malignant earns a Relic card.
Perish: When a creature is defeated, it is said to perish and is subsequently placed into the void.
Primary Energy: Each energy card has a primary energy. This energy is larger than the colors of any other energy types it can power (if applicable) and has a number inside of it. When powering a creature with the primary energy, the energy assist may be used the number of times shown in its circle, rather than only once. Any perishing stipulations still apply when perishing even if the energy has been used the maximum number of times allotted.
Recover Health: Increase health up to the original health shown on the card.
Relic Card: Special cards at the center of the playing field that can be earned by defeating an opponent’s creature 2 turns in a row or by defeating a Malignant. They often contain a special condition that must be followed by the player who possesses it. This condition is not affected by card or energy assists. Obtaining all 3 Relics wins you the game.
Resurrect: To bring back from the void and into your hand.
Retreat: When you retreat a creature from the field, you place it back into your hand. Its health is reverted to the original health listed on the card and all energy remains in the lane. When a new creature is placed into the lane, the new creature’s base health is used. While energy lanes unlock for additional energy placement when needed, the committed energy cannot be changed.
Revive: The act of bringing a perished creature back from the void and onto the field. This creature’s health returns to its initial value listed on the card unless otherwise stated.
Search your deck: Anytime you are told to search your deck for something, it means to find it in the deck and then put it into your hand.
Swap: Replace a creature on the field with one in hand. When doing so, all energy remains in the lane and the health of the creature remains unchanged, unless the new creature has a lower base health, in which case the health is lowered to that value. While energy lanes unlock for additional energy placement when needed, the committed energy cannot be changed.
Target: The creature being attacked.
Turn: Turn always refers to a single player’s turn (from when they become eligible to place cards onto the field to when they draw after (optionally) attacking.
Void (noun): The discard pile.
Void (verb): The action of sending any card to the void.
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